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  2. Character ID / Naming System Anonymity for all! Hello all. Today I'd like to share a game system that's been at the forefront of our minds and development from the very beginning. How can we make player characters truly anonymous and make a huge dent in any meta-game potential? And how can we accomplish this while also allowing for continued efficient moderation? As most any roleplayer knows, traditionally every character's entire name is on full display to anyone within range at all times. It doesn't matter if you've never met before. We believe there's a be
  3. It's been pretty silent around here, including on the Redux Discord. While the team has had some variety of real life interruptions which has impacted productivity, we have continued to progress. This was originally intended to be a brief update but it's been expanded. Update 3 is planned to be a video feature showcase. A lot of back end programming work has been done. The base UCP framework is complete and functional, though more work lies ahead here. I will list some other items we have worked on. Many listed items are fundamentally complete but still a work in progress.
  4. Sern

    Weapon System ideas

    Those ideas are complex and would take time to plan out, much less program in. I would think of this as a great thing to expand into after initial launch. Definitely something to work toward as a fun update people can get excited about once we have our foundation. There's probably a reason most other communities haven't done a complex system like this. But we don't want to be like most other communities that are lazy with ideas or feature implementation. Just know that while we want to progress the entire genre as much as we can, we're still very limited on resources (I'm speaking to everyone
  5. Me and Jayce discussed and though that we need a decent weapon system that's not locked behind some forum application, that's fun and has its risks, as well as rewards, no random gun spawning for LSPD nor criminal citizens, here's Jayce's ideas: Hey! Here is my first proposition for gun item economy that would give the world more depth, intrigue and attachment. Part 1 Weapons and weapon parts. Guns and weapons have been a large part of legal and illegal roleplay, getting it to work and be balanced has always been a tricky endeavor. Acquiring guns legally and illegally would requir
  6. Welcome to TheDumpap! @TheDumpap is a recent addition to the Redux development team and will be working with @0neAcid to program toward our community vision for how the gameplay should look, feel, and function. We should all look forward to the added programming capacity and what TheDumpap can bring to the team as a competent programmer and member. Here's a brief introduction provided by TheDumpap: Community Vision The Redux 'community vision' includes the focus of our gameplay efforts and the choices we make in their development. In other words, when
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