Jump to content

Search the Community

Showing results for tags 'Information'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Official
    • Announcements
    • Information
  • Community
    • General Discussion
    • Suggestions
    • Guides
    • Reports
    • Support
  • In Character
    • Los Santos Government
    • Los Santos Police Department
    • Legal Organizations
    • Other Organizations
    • Online Market
    • Internet
  • Other
    • Off Topic
    • Item Requests
  • Staff
    • Ban Appeal
  • Stab City Motorcycle Club's Announcements
  • Stab City Motorcycle Club's Information
  • Stab City Motorcycle Club's Discussion
  • Sideways Street Car Meets's Announcements
  • Sideways Street Car Meets's Ride Pictures

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 9 results

  1. Character ID / Naming System Anonymity for all! Hello all. Today I'd like to share a game system that's been at the forefront of our minds and development from the very beginning. How can we make player characters truly anonymous and make a huge dent in any meta-game potential? And how can we accomplish this while also allowing for continued efficient moderation? As most any roleplayer knows, traditionally every character's entire name is on full display to anyone within range at all times. It doesn't matter if you've never met before. We believe there's a be
  2. It's been pretty silent around here, including on the Redux Discord. While the team has had some variety of real life interruptions which has impacted productivity, we have continued to progress. This was originally intended to be a brief update but it's been expanded. Update 3 is planned to be a video feature showcase. A lot of back end programming work has been done. The base UCP framework is complete and functional, though more work lies ahead here. I will list some other items we have worked on. Many listed items are fundamentally complete but still a work in progress.
  3. Welcome to TheDumpap! @TheDumpap is a recent addition to the Redux development team and will be working with @0neAcid to program toward our community vision for how the gameplay should look, feel, and function. We should all look forward to the added programming capacity and what TheDumpap can bring to the team as a competent programmer and member. Here's a brief introduction provided by TheDumpap: Community Vision The Redux 'community vision' includes the focus of our gameplay efforts and the choices we make in their development. In other words, when
  4. You may need to download the image above to see text in greater detail. Hello everyone. I'm going to briefly discuss our current design process for a non traditional 911 dispatching system. Why change things up? We felt the traditional 911 systems were both overly simplistic and flatly lazy in design. Instead of having a half baked automated 911 system, we decided to make a dope ass fully baked automated system that was a backup for our even more dope real-time dispatch system. Real-time system? Yes. Imagine....a world where real people answer the emergency line IN REAL TIME! I
  5. Character Story Intro This topic will focus on the character story intro more than character creation itself. You may need to download the image above to see text in greater detail. This is a rough summarized non dev outline to portray our vision for the branching starting options for new characters. This helps set the stage for your character's backstory without being overbearing or overly detailed. Most choices are intentionally ambiguous. We don't want to overly define your character or force players into particularly detailed backstory when each player proba
  6. Server Intro Tutorial Summary This is a short one and merely is here to display our plans for an introductory tutorial to the server for new players and make them aware of features which may be unique to our server. Even if you're used to expecting certain features you may still need info on how to access them. Each of these systems will likely be discussed in further detail in the future. And as always, all of this is subject to change. Feel free to discuss or ask questions in the meantime.
  7. Economy A first draft of our intentions for the game server economy and its features. version 1a Realism At Redux we're really aiming for an economy that's as realistic as possible. This means a roughly 1:1 comparison between game economy and real life U.S. monetary value. We're making a number of economic choices and game features which facilitate this goal. More on this is covered under realistic life expenses below. Loans Private Banks Payment & Time Scale Realistic Life Expenses
  8. CREATING AN ACCOUNT / SERVER APPLICATION 1) If you haven't already, click to create an account on the Redux UCP. 2) Confirm your email address & follow the verification link on the email. (Make sure to double check your SPAM FOLDER) 3) Ensure you have reviewed the Redux Community Guidelines and are familiar with them. 4) Complete the 'Roleplayer's Quiz' and submit the application for approval. 5) Wait for an email or check back regularly for an update on your application. Once your application has been processed and accepted, you can now log in through the a
  9. PDF attached but what you see here is pretty much what I've got at the moment. More to be done and a bit more reorganization. @Smilez this is the start of what you asked for. I have a section below what is shown in this image called "Property" which has not been started but there's plenty for me to list there as well. Planned Features Comparison (WIP) - Sheet1.pdf
  • Create New...